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http://beta.aalf.org/wiki/index.php?action=history&feed=atom&title=BlomquistWillingham180 BlomquistWillingham180 - Revision history 2026-11-01T06:34:32Z Revision history for this page on the wiki MediaWiki 1.13.3 http://beta.aalf.org/wiki/index.php?title=BlomquistWillingham180&diff=16567&oldid=prev BlomquistWillingham180: New page: This is that introduction to a few articles designed to give you some idea of things know about consider when facing flop decisions in hold 'em. The reason for this introduction is in part... 2012-03-06T01:00:12Z <p>New page: This is that introduction to a few articles designed to give you some idea of things know about consider when facing flop decisions in hold 'em. The reason for this introduction is in part...</p> <p><b>New page</b></p><div>This is that introduction to a few articles designed to give you some idea of things know about consider when facing flop decisions in hold 'em. The reason for this introduction is in part to become a reference for some of the concepts I employ in the series, as well since act as a form of disclaimer; No article or book on poker is going to be complete and full-covering, and for stringency it's important to declare where this limits are drawn.<br /> Basic Analysis Methodology<br /> <br /> To help us find the right action to take, I'm going to help mostly be using the Fundamental Theorem of Poker. If you're not familiar with it, it - when considering this series, at the least - basically suggests this: Whoever makes your fewest and least costly mistakes is a one who profits. It applies specifically to heads-up circumstances, which fits this series perfectly.<br /> <br /> Heads-up limit hold 'em is a battle of slipups. By &quot;mistake&quot; Air cleaner will add putting in money when you shouldn't, and failing to do money when it is best to. If you can get your opponent to include money when he shouldn't, you'll profit. If you can avoid investing in money when people shouldn't, he won't.<br /> <br /> When [http://www.playpokeronline.com play poker online ] boils down to a battle of mistakes, hand reading is vitally important. Since we'll only most often have one street truly worth of information (preflop), and moreover my examples are from online poker rooms, we'll have to settle for a mathematical approach according to percentages given by PokerTracker stats (see below). If we don't have even that much (&quot;playing against an unknown&quot;) we have to base our actions on what the average player is like and act accordingly.<br /> Limitations<br /> <br /> The heads-up situations are presuming which only two players view a flop, not that there are only two players in the table. This is a very important distinction because with the effects it has on the possible give ranges. See below regarding blind steals.<br /> <br /> Unless otherwise stated, I presume that this opponent in your examples I show is a decent - not necessarily expert, not awful - player. The kind of mistakes that a really player will make include being a touch too loose preflop, a touch too loose on this flop, bluff labor and slowplay too often.<br /> <br /> Blind steals are certainly not included. The goal with the articles is to illustrate aspects to consider when two serious hands are against each other on the flop. In some sort of steal situation, one or both players typically have nothing, and quite possibly weak nothings. Understanding how to play in these situations is extremely important, but is not an integral part of the scope from this series. See this Shades Stealing article on an introduction to blind steals.<br /> Concepts Used<br /> Pot odds<br /> <br /> You need to know what this is, and not just when it comes to limit hold 'em fail decisions. There are two articles at CardsChat. com that discuss pot possibilities:<br /> <br /> Poker Odds For Dummies<br /> <br /> Concept: Pot Odds<br /> Equity<br /> <br /> Another fundamental concept. Read the Poker: Equity article on an introduction to equity.<br /> Donkbet<br /> <br /> In limit hold 'em, especially in heads-up containers, the preflop raiser can virtually always create a continuation bet. Therefore, many players love to check-raise (or only smooth-call) right after they flop something superior, and, for reasons I most certainly will not speculate concerning, when a person instead decides to bet in the preflop raiser, could potentially be called a &quot;donkbet&quot; and &quot;donking the flop. &quot; As some sort of sidenote, the term works for the turn and river additionally - it basically means betting into whoever has the initiative. This, not surprisingly, can only be achieved by the player out of position.<br /> Free card account<br /> <br /> There are a couple different free business cards plays, both needing position: Opting not to bet in position in the flop to watch a cheap turn, together with betting the fail, leaving open the option to check behind over the turn to start to see the river.<br /> PokerTracker statistics<br /> Some reads are generally presented as pokertracker stats, e. g. &quot;35/12/1. 5&quot; and these numbers mean, respectively: VP/PFR/AF.<br /> <br /> VP: Volountarily put money in pot. A percentage clue of how loose the ball player is preflop. This value does not automatically equal &quot;number involving flops seen&quot; since a gamer checking the BB do not get &quot;points&quot; about this scale.<br /> PFR: Preflop increase. Percentage of arms this player offers raised with preflop.<br /> AF: (Postflop) Aggression Factor. Sum with bets and raises, divided by number of calls, i. orite. a ratio. The following ratio, as that name implies, says something about how passive or aggressive a player is.<br /> <br /> In get to properly understand the numbers, it helps to have some knowledge of what &quot;normal&quot; enjoy means. At 6-max tables, good players usually range from 20/14/2. 5 to help 30/20/1. 8. Note that VP together with PFR usually go hand in hand as they go up, whereas the postflop aggression factor usually goes down with an improved VP. The cause for AF going down is just that good players will not put in as much money when they're behind as when they're ahead, and a looser player will be behind after the flop more often than a firmer player. A semi-loose person usually ranges VP 30% : 40%. Loose people around 40%-50%, and then there's the &quot;fun&quot; players who play 50-60% of their hands. Once in the blue moon, you detect a player who will literally play every single hand, but they're so rare that intending dissect hands that contain such players is not going to be worthwhile*.<br /> <br /> There are actually, of course, other ways a person can be a winning player without being specifically within the range of stats We list above. But they're the exemption, not the norm - and typically of thumb, if someone deviates by a fair margin with these numbers, you could be pretty sure that will they're making slipups somewhere, and we will discuss ways to exploit those mistakes relating to the flop. Having said that, stats can be argued indefinitely, but this isn't the focus about this series.<br /> <br /> One other stat that i will sometimes examine is WTSD which is short for &quot;Went To Showdown&quot; and it is a percentage showing how often a certain player, when she sees some sort of flop, actually extends to showdown. This is kind of the postflop equivalence associated with VP; how loose a gamer is once they decide to continue preflop. As with AF, this value provides different meanings contingent on VP. Someone who sees a great deal of flops, would do well not to venture to showdown very quite often. Someone who - and I take the extreme case - folds almost everything but AA and KK would do well to go to showdown virtually usually. A certain benefits of WTSD isn't &quot;good&quot; or &quot;bad&quot; without attention, it's a product of how loosely you play preflop.</div> BlomquistWillingham180