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KinserGriffen991 - Revision history http://beta.aalf.org/wiki/index.php?title=KinserGriffen991&action=history Revision history for this page on the wiki en MediaWiki 1.13.3 Wed, 04 Nov 2026 00:44:07 GMT KinserGriffen991: New page: This is your introduction to a few articles designed to provide some idea of things know about consider when faced with flop decisions within hold 'em. The purpose of this introduction is ... http://beta.aalf.org/wiki/index.php?title=KinserGriffen991&diff=16562&oldid=prev <p>New page: This is your introduction to a few articles designed to provide some idea of things know about consider when faced with flop decisions within hold 'em. The purpose of this introduction is ...</p> <p><b>New page</b></p><div>This is your introduction to a few articles designed to provide some idea of things know about consider when faced with flop decisions within hold 'em. The purpose of this introduction is part to become a reference for some of the concepts I employ in the selection, as well as act as some sort of disclaimer; No article or even book on poker is going to be complete and full-covering, and for stringency it's crucial for you to declare where the limits are written.<br /> Basic Analysis Strategy<br /> <br /> To help us choose the best action to get, I'm going to mostly be while using Fundamental Theorem involving Poker. If you're unaware of it, it - for the purpose of this series, at least - basically means this: Whoever makes that fewest and at a minimum costly mistakes will be the one who sales. It applies especially to heads-up situations, which fits that series perfectly.<br /> <br /> Heads-up limit hold 'em is a battle of slipups. By &quot;mistake&quot; I mean putting in money when you shouldn't, and failing to include money when it is best to. If you can usually get your opponent to include money when he shouldn't, you'll gain. If you can avoid investing in money when people shouldn't, he won't.<br /> <br /> When [http://www.playpokeronline.com play poker online for money ] comes down to a showdown of mistakes, hand reading is vitally important. Since we'll only usually have one street well worth of information (preflop), and moreover my examples are from online poker rooms, we'll ought to settle for some sort of mathematical approach based on percentages given by PokerTracker stats (see below). If we don't have even a whole lot of (&quot;playing next to an unknown&quot;) we have to base our actions on what the average player is much like and act accordingly.<br /> Limitations<br /> <br /> The heads-up situations are presuming that only two players see a flop, not there are only two players in the table. This is a critical distinction because in the effects it is wearing the possible side ranges. See below regarding blind steals.<br /> <br /> With regard to otherwise stated, I presume that this opponent in that examples I show is a decent - not necessarily expert, not awful - player. The sort of mistakes that such a player will help make include being a touch too loose preflop, a little too loose on your flop, bluff too often and slowplay labor.<br /> <br /> Blind steals are not included. The goal with the articles is to help illustrate aspects to consider when two real hands are up against each other on the flop. In some sort of steal situation, one or both players typically have nothing, and even weak nothings. Knowing how to play with these situations is extremely important, but is not a part of the scope from this series. See this Oblivious Stealing article on an introduction to shades steals.<br /> Concepts Utilized<br /> Pot odds<br /> <br /> You have to know what this is, and not just when it comes to limit hold 'em fail decisions. There are two articles with CardsChat. com that will discuss pot possibilities:<br /> <br /> Poker Odds For Dummies<br /> <br /> Concept: Pot Odds<br /> Equity<br /> <br /> An additional fundamental concept. Start to see the Poker: Equity article on an introduction to collateral.<br /> Donkbet<br /> <br /> In restrict hold 'em, certainly in heads-up pots, the preflop raiser can virtually always produce a continuation bet. Consequently, many players love to check-raise (or just smooth-call) once they flop something good, and, for reasons I most certainly will not speculate concerning, when a player instead decides to bet into the preflop raiser, this is often called a &quot;donkbet&quot; and &quot;donking the failures. &quot; As a sidenote, the term works for any turn and river too - it basically means betting into whoever has the initiative. This, of course, can only be achieved by the player using position.<br /> Free card account<br /> <br /> There are a couple different free cards plays, both needing position: Opting not to bet in position on the flop to view a cheap turn, together with betting the failures, leaving open the option to check behind over the turn to start to see the river.<br /> PokerTracker numbers<br /> Some reads are presented as pokertracker stats, e. g. &quot;35/12/1. 5&quot; and these numbers necessarily mean, respectively: VP/PFR/AF.<br /> <br /> VP: Volountarily put money in pot. A percentage indication of how loose the ball player is preflop. This value does not automatically equal &quot;number associated with flops seen&quot; since a player checking the BB do not get &quot;points&quot; about this scale.<br /> PFR: Preflop increase. Percentage of wrists and hands this player has raised with preflop.<br /> AF: (Postflop) Violence Factor. Sum involving bets and boosts, divided by number of calls, i. e. a ratio. This ratio, as your name implies, says something about how passive or aggressive a gamer is.<br /> <br /> In order to properly know the numbers, it will help to have some concept of what &quot;normal&quot; enjoy means. At 6-max platforms, good players usually range from 20/14/2. 5 to help 30/20/1. 8. Note that VP together with PFR usually go hand in hand as they go up, whereas the postflop aggression factor usually falls with an increased VP. The reason for AF going down is simply that good players do not put in as much money when they're behind as when they're on top, and a looser player are going to be behind after the flop on a regular basis than a firmer player. A semi-loose person usually ranges VP 30% : 40%. Loose players around 40%-50%, and there's the &quot;fun&quot; players who play 50-60% health of their hands. Once within a blue moon, you detect a player who will literally play every hand, but they're consequently rare that hoping dissect hands that contain such players is not going to be worthwhile*.<br /> <br /> There are, of course, other ways an individual might be a winning player without being specifically within the number of stats I list above. But they're the exemption, not the norm - and typically of thumb, if someone deviates by the fair margin from these numbers, you could be pretty sure that they're making mistakes somewhere, and we will discuss ways to exploit those mistakes to the flop. Having claimed that, stats can be argued indefinitely, but this is not the focus of this series.<br /> <br /> One other stat that i will sometimes look at is WTSD which is short for &quot;Went To Showdown&quot; and it is a percentage showing how ordinarily a certain player, once she sees some sort of flop, actually extends to showdown. This is kind of the postflop equivalence with VP; how loose a player is once they attempt to continue preflop. Much like AF, this value has different meanings based on VP. Someone who sees lots of flops, would do well not to attend showdown very quite often. Someone who - and I get the extreme case - folds almost everything but AA and KK would do well to venture to showdown virtually constantly. A certain cost of WTSD isn't &quot;good&quot; or &quot;bad&quot; on its own, it's a product of how freely you play preflop.</div> Tue, 06 Mar 2012 00:45:10 GMT KinserGriffen991 http://beta.aalf.org/wiki/index.php?title=Talk:KinserGriffen991