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User:FilideDeem473 - Revision history http://beta.aalf.org/wiki/index.php?title=User:FilideDeem473&action=history Revision history for this page on the wiki en MediaWiki 1.13.3 Mon, 02 Nov 2026 00:19:55 GMT FilideDeem473: New page: This is the introduction to a few articles designed to give you some idea of what to consider when facing flop decisions within hold 'em. The reason for this introduction is part to become... http://beta.aalf.org/wiki/index.php?title=User:FilideDeem473&diff=16576&oldid=prev <p>New page: This is the introduction to a few articles designed to give you some idea of what to consider when facing flop decisions within hold 'em. The reason for this introduction is part to become...</p> <p><b>New page</b></p><div>This is the introduction to a few articles designed to give you some idea of what to consider when facing flop decisions within hold 'em. The reason for this introduction is part to become a reference for some of the concepts I make use of in the line, as well as act as a form of disclaimer; No article or even book on poker is going to be complete and full-covering, and for stringency it's crucial for you to declare where this limits are drawn.<br /> Basic Analysis Methodology<br /> <br /> To help us find the right action to take, I'm going to mostly be while using the Fundamental Theorem of Poker. If you're unaware of it, it - for the purpose of this series, at the least - basically means this: Whoever makes the fewest and at a minimum costly mistakes is a one who income. It applies especially to heads-up situations, which fits the following series perfectly.<br /> <br /> Heads-up limit hold 'em is a battle of mistakes. By &quot;mistake&quot; Air cleaner will add putting in money after you shouldn't, and failing to include money when it's best to. If you can get your opponent to put in money when he or she shouldn't, you'll profit. If you can avoid putting in money when people shouldn't, he won't.<br /> <br /> When [http://www.playpokeronline.com play poker online ] boils down to a showdown of mistakes, hand reading is imperative. Since we'll only most often have one street value of information (preflop), and on top of this my examples are from internet poker rooms, we'll have to settle for some sort of mathematical approach based on percentages given as a result of PokerTracker stats (discover below). If we don't have even that much (&quot;playing against an unknown&quot;) we will have to base our actions on what the average player is much like and act accordingly.<br /> Limitations<br /> <br /> The heads-up situations are presuming that only two players watch a flop, not that there are only two players at the table. This is a critical distinction because in the effects it is wearing the possible give ranges. See below regarding blind steals.<br /> <br /> With regard to otherwise stated, I presume that this opponent in your examples I show is a decent - not expert, not awful - player. Be familiar with mistakes that a really player will create include being a touch too loose preflop, a little too loose on this flop, bluff labor and slowplay too often.<br /> <br /> Blind steals may not be included. The goal in the articles is to illustrate aspects to consider when two real hands are up against each other in the flop. In some sort of steal situation, one or both players typically have nothing, and even weak nothings. Understanding how to play within these situations is important, but is not an integral part of the scope of this series. See this Shades Stealing article for an introduction to shades steals.<br /> Concepts Applied<br /> Pot odds<br /> <br /> You have to know what this is actually, and not just in regards to limit hold 'em flop decisions. There are generally two articles with CardsChat. com that discuss pot possibilities:<br /> <br /> Poker Odds For Dummies<br /> <br /> Concept: Pot Odds<br /> Equity<br /> <br /> Another fundamental concept. Begin to see the Poker: Equity article on an introduction to collateral.<br /> Donkbet<br /> <br /> In restrict hold 'em, certainly in heads-up containers, the preflop raiser can virtually always produce a continuation bet. Therefore, many players like to check-raise (or only smooth-call) right after they flop something superior, and, for reasons I most certainly will not speculate about, when a player instead decides to bet into the preflop raiser, sometimes it is called a &quot;donkbet&quot; and &quot;donking the fail. &quot; As a sidenote, the term works for the turn and river too - it quite simply means betting into whoever has the initiative. This, not surprisingly, can only be done by the player out of position.<br /> Free card<br /> <br /> There are two different free charge cards plays, both requiring position: Opting to never bet in position to the flop to see a cheap turn, and betting the fail, leaving open the choice to check behind on the turn to start to see the river.<br /> PokerTracker statistics<br /> Some reads are generally presented as pokertracker gambling, e. g. &quot;35/12/1. 5&quot; together with these numbers mean, respectively: VP/PFR/AF.<br /> <br /> VP: Volountarily put money in pot. A percentage clue of how loose the ball player is preflop. This value does not automatically equal &quot;number of flops seen&quot; since a player checking the BB do not get &quot;points&quot; about this scale.<br /> PFR: Preflop increase. Percentage of palms this player provides raised with preflop.<br /> AF: (Postflop) Aggression Factor. Sum with bets and lifts, divided by amount of calls, i. i. a ratio. The following ratio, as that name implies, says something precisely how passive or aggressive a player is.<br /> <br /> In order to properly know the numbers, it helps to have some knowledge of what &quot;normal&quot; play means. At 6-max event tables, good players usually range between 20/14/2. 5 to help 30/20/1. 8. Note that VP together with PFR usually go in hand as they go up, whereas the postflop aggression factor usually goes down with an increased VP. The cause for AF going down is just that good players do not put in as much money when they're behind as when they're ahead, and a looser player will be behind after the flop more often than a stronger player. A semi-loose person usually ranges VP 30% - 40%. Loose people around 40%-50%, and there's the &quot;fun&quot; players who play 50-60% on their hands. Once in a blue moon, you detect a player who'll literally play each and every hand, but they're so rare that hoping dissect hands that contain such players will not only be worthwhile*.<br /> <br /> There are, of course, other ways a person can be a winning player without having to be specifically within the number of stats We list above. But they're the exemption, not the tradition - and as a general rule of thumb, if someone deviates by the fair margin from these numbers, you could be pretty sure which they're making slipups somewhere, and we will discuss how to exploit those mistakes on the flop. Having claimed that, stats can be argued indefinitely, but this isn't the focus of this series.<br /> <br /> One other stat that i will sometimes look at is WTSD which stands for &quot;Went To Showdown&quot; and it is a percentage showing how often a certain player, once she sees some sort of flop, actually gets to showdown. This is kind of the postflop equivalence with VP; how loose a player is once they decide to continue preflop. As with AF, this value has different meanings subject to VP. Someone who sees lots of flops, would do well not to go to showdown very quite often. Someone who - and I take the extreme example - folds everything but AA and KK would do well to go to showdown virtually constantly. A certain cost of WTSD isn't &quot;good&quot; or &quot;bad&quot; without attention, it's a product of how loosely you play preflop.</div> Tue, 06 Mar 2012 01:14:27 GMT FilideDeem473 http://beta.aalf.org/wiki/index.php?title=User_talk:FilideDeem473